# text: "Are you sure you want to launch your ^0?"
DITL_129.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=107 x2=258 y2=127
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=13 y1=7 x2=278 y2=87
# text: "This rule set is in an unknown format and can\'t be used with this program version. Inquire about obtaining a new version of the program."
DITL_130.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=168 y1=69 x2=226 y2=89
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=7 y1=3 x2=238 y2=66
# text: "No unit type can be produced in this city. Select a supply or the Produce Next option to enable the OK button."
DITL_131.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=120 x2=298 y2=140
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=80 y1=120 x2=138 y2=140
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=70 y1=10 x2=336 y2=113
# text: "Supplies or Technology levels needed to produce this unit are needed, but other constraints may prevent the city from producing the requested unit. Should the city produce the supplies and try again or not?"
DITL_133.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=253 y1=168 x2=311 y2=188
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=248 y1=15 x2=306 y2=35
# text: "Cancel"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=19 y1=45 x2=178 y2=193
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=16 y1=5 x2=229 y2=29
# text: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=250 y1=140 x2=308 y2=160
# text: "New"
# item 5: BUTTON (0x04) enabled
# bounds: x1=250 y1=60 x2=308 y2=80
# text: "Delete"
# item 6: BUTTON (0x04) enabled
# bounds: x1=250 y1=110 x2=308 y2=130
# text: "Edit"
DITL_150.txt
# 30 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=332 y1=188 x2=392 y2=208
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=332 y1=220 x2=392 y2=240
# text: "Cancel"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=150 y1=220 x2=278 y2=236
# text: "Repeat Forever"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=208 y1=200 x2=268 y2=215
# text: "1"
# item 4: CUSTOM (0x00) enabled
# bounds: x1=190 y1=90 x2=260 y2=160
# data: ""
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=24 x2=128 y2=40
# text: ""
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=40 x2=128 y2=56
# text: ""
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=56 x2=128 y2=72
# text: ""
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=72 x2=128 y2=88
# text: ""
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=88 x2=128 y2=104
# text: ""
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=104 x2=128 y2=120
# text: ""
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=120 x2=128 y2=136
# text: ""
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=136 x2=128 y2=152
# text: ""
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=152 x2=128 y2=168
# text: ""
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=168 x2=128 y2=184
# text: ""
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=184 x2=128 y2=200
# text: ""
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=200 x2=128 y2=216
# text: ""
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=216 x2=128 y2=232
# text: ""
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=232 x2=128 y2=248
# text: ""
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=248 x2=128 y2=264
# text: ""
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=264 x2=128 y2=280
# text: ""
# item 21: TEXT (0x88) disabled
# bounds: x1=147 y1=3 x2=417 y2=69
# text: "^0 \n^1"
# item 22: TEXT (0x88) disabled
# bounds: x1=150 y1=200 x2=197 y2=218
# text: "Count:"
# item 23: BUTTON (0x04) enabled
# bounds: x1=300 y1=80 x2=400 y2=100
# text: "Show Units"
# item 24: EDIT_TEXT (0x10) enabled
# bounds: x1=300 y1=148 x2=400 y2=163
# text: ""
# item 25: CHECKBOX (0x05) enabled
# bounds: x1=150 y1=240 x2=269 y2=258
# text: "Wake Reasons"
# item 26: BUTTON (0x04) enabled
# bounds: x1=300 y1=110 x2=400 y2=130
# text: "Production"
# item 27: RADIO_BUTTON (0x06) enabled
# bounds: x1=0 y1=4 x2=65 y2=21
# text: "Unit"
# item 28: RADIO_BUTTON (0x06) enabled
# bounds: x1=71 y1=3 x2=143 y2=20
# text: "Supply"
# item 29: CHECKBOX (0x05) enabled
# bounds: x1=150 y1=170 x2=262 y2=188
# text: "Produce Next"
DITL_151.txt
# 29 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=206 y1=64 x2=266 y2=84
# text: "45"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=206 y1=96 x2=266 y2=116
# text: "20"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=206 y1=128 x2=266 y2=148
# text: "10"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=206 y1=160 x2=266 y2=180
# text: "10"
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=206 y1=192 x2=266 y2=212
# text: "7"
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=206 y1=224 x2=266 y2=244
# text: "4"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=280 y1=60 x2=403 y2=75
# text: "Wrap Horizontal"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=280 y1=100 x2=392 y2=117
# text: "Require Cities"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=280 y1=116 x2=392 y2=132
# text: "Require Ports"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=280 y1=132 x2=384 y2=148
# text: "Forbid Lakes"
# item 12: TEXT (0x08) enabled
# bounds: x1=110 y1=64 x2=182 y2=80
# text: "Map Size"
# item 13: TEXT (0x08) enabled
# bounds: x1=182 y1=64 x2=202 y2=80
# text: "X"
# item 14: TEXT (0x08) enabled
# bounds: x1=182 y1=96 x2=202 y2=112
# text: "Y"
# item 15: TEXT (0x08) enabled
# bounds: x1=110 y1=128 x2=198 y2=144
# text: "Land Density"
# item 16: TEXT (0x08) enabled
# bounds: x1=118 y1=160 x2=198 y2=176
# text: "City Density"
# item 17: TEXT (0x08) enabled
# bounds: x1=118 y1=192 x2=198 y2=208
# text: "Island Sizes"
# item 18: TEXT (0x08) enabled
# bounds: x1=126 y1=224 x2=198 y2=240
# text: "Roundness"
# item 19: TEXT (0x08) enabled
# bounds: x1=252 y1=8 x2=396 y2=40
# text: "Set Parameters for generating the map"
# item 20: CHECKBOX (0x05) enabled
# bounds: x1=280 y1=156 x2=395 y2=177
# text: "Simultaneous"
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 24: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 25: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 26: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 27: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
# item 28: CHECKBOX (0x05) enabled
# bounds: x1=280 y1=75 x2=397 y2=91
# text: "Wrap Vertical"
DITL_152.txt
# 56 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=310 y1=230 x2=370 y2=250
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=310 y1=170 x2=370 y2=190
# text: "Cancel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=312 y1=120 x2=372 y2=140
# text: "Clear All"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=32 x2=136 y2=48
# text: "Unit 1"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=48 x2=136 y2=64
# text: "Unit 1"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=64 x2=136 y2=80
# text: "Unit 1"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=80 x2=136 y2=96
# text: "Unit 1"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=96 x2=136 y2=112
# text: "Unit 1"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=112 x2=136 y2=128
# text: "Unit 1"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=128 x2=136 y2=144
# text: "Unit 1"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=144 x2=136 y2=160
# text: "Unit 1"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=160 x2=136 y2=176
# text: "Unit 1"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=176 x2=128 y2=192
# text: "Unit 1"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=192 x2=136 y2=208
# text: "Unit 1"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=208 x2=136 y2=224
# text: "Unit 1"
# item 15: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=224 x2=136 y2=240
# text: "Unit 1"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=240 x2=136 y2=256
# text: "Unit 1"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=256 x2=136 y2=272
# text: "Unit 1"
# item 18: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=272 x2=136 y2=288
# text: "Unit 1"
# item 19: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=32 x2=184 y2=48
# text: ""
# item 20: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=48 x2=184 y2=64
# text: ""
# item 21: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=64 x2=184 y2=80
# text: ""
# item 22: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=80 x2=184 y2=96
# text: ""
# item 23: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=96 x2=184 y2=112
# text: ""
# item 24: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=112 x2=184 y2=128
# text: ""
# item 25: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=128 x2=184 y2=144
# text: ""
# item 26: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=144 x2=184 y2=160
# text: ""
# item 27: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=160 x2=184 y2=176
# text: ""
# item 28: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=176 x2=184 y2=192
# text: ""
# item 29: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=192 x2=184 y2=208
# text: ""
# item 30: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=208 x2=184 y2=224
# text: ""
# item 31: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=224 x2=184 y2=240
# text: ""
# item 32: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=240 x2=184 y2=256
# text: ""
# item 33: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=256 x2=184 y2=272
# text: ""
# item 34: CHECKBOX (0x05) enabled
# bounds: x1=152 y1=272 x2=184 y2=288
# text: ""
# item 35: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=32 x2=240 y2=48
# text: ""
# item 36: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=48 x2=240 y2=64
# text: ""
# item 37: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=64 x2=240 y2=80
# text: ""
# item 38: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=80 x2=240 y2=96
# text: ""
# item 39: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=96 x2=240 y2=112
# text: ""
# item 40: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=112 x2=240 y2=128
# text: ""
# item 41: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=128 x2=240 y2=144
# text: ""
# item 42: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=144 x2=240 y2=160
# text: ""
# item 43: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=160 x2=240 y2=176
# text: ""
# item 44: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=176 x2=240 y2=192
# text: ""
# item 45: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=192 x2=240 y2=208
# text: ""
# item 46: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=208 x2=240 y2=224
# text: ""
# item 47: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=224 x2=240 y2=240
# text: ""
# item 48: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=240 x2=240 y2=256
# text: ""
# item 49: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=256 x2=240 y2=272
# text: ""
# item 50: CHECKBOX (0x05) enabled
# bounds: x1=208 y1=272 x2=240 y2=288
# text: ""
# item 51: TEXT (0x08) enabled
# bounds: x1=0 y1=0 x2=104 y2=32
# text: "Set Destination For"
# item 52: TEXT (0x08) enabled
# bounds: x1=136 y1=0 x2=192 y2=32
# text: "Repair First"
# item 53: TEXT (0x08) enabled
# bounds: x1=200 y1=0 x2=248 y2=32
# text: "Sleep There"
# item 54: CUSTOM (0x00) enabled
# bounds: x1=296 y1=28 x2=380 y2=111
# data: ""
# item 55: TEXT (0x88) disabled
# bounds: x1=264 y1=5 x2=385 y2=26
# text: "^0"
DITL_153.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=312 y1=210 x2=372 y2=230
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=192 y1=210 x2=295 y2=230
# text: "Show Details"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=1 y1=1 x2=423 y2=201
# data: ""
DITL_154.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=176 y1=224 x2=236 y2=244
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=72 y1=176 x2=132 y2=196
# text: "Next"
# item 2: BUTTON (0x04) enabled
# bounds: x1=8 y1=176 x2=68 y2=196
# text: "Previous"
# item 3: BUTTON (0x04) enabled
# bounds: x1=8 y1=152 x2=68 y2=172
# text: "Content"
# item 4: BUTTON (0x04) enabled
# bounds: x1=176 y1=128 x2=236 y2=148
# text: "Wake"
# item 5: BUTTON (0x04) enabled
# bounds: x1=176 y1=152 x2=236 y2=172
# text: "Sleep"
# item 6: BUTTON (0x04) enabled
# bounds: x1=176 y1=184 x2=236 y2=204
# text: "Fuel"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=90 x2=141 y2=110
# text: "Track Movement"
# item 8: TEXT (0x08) enabled
# bounds: x1=81 y1=5 x2=274 y2=83
# text: "Unit"
# item 9: CUSTOM (0x00) enabled
# bounds: x1=5 y1=5 x2=75 y2=75
# data: ""
# item 10: BUTTON (0x04) enabled
# bounds: x1=72 y1=152 x2=132 y2=172
# text: "Rules"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=240 x2=120 y2=256
# text: "Wake Reasons"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=72 y1=208 x2=132 y2=228
# text: ""
# item 13: TEXT (0x08) enabled
# bounds: x1=8 y1=208 x2=68 y2=228
# text: "Segment"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=120 x2=143 y2=139
# text: "Lock Map to Unit"
DITL_155.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=342 y1=233 x2=402 y2=253
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=268 y1=232 x2=328 y2=252
# text: "Cancel"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=18 y1=17 x2=98 y2=97
# data: ""
# item 3: CUSTOM (0x00) enabled
# bounds: x1=178 y1=19 x2=258 y2=99
# data: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=11 y1=227 x2=88 y2=253
# text: "Clear All"
# item 5: BUTTON (0x04) enabled
# bounds: x1=96 y1=229 x2=172 y2=254
# text: "Invert All"
# item 6: BUTTON (0x04) enabled
# bounds: x1=189 y1=232 x2=249 y2=252
# text: "Edit"
# item 7: CUSTOM (0x00) enabled
# bounds: x1=390 y1=30 x2=410 y2=150
# data: ""
# item 8: TEXT (0x08) enabled
# bounds: x1=345 y1=10 x2=422 y2=27
# text: "Scale From"
DITL_156.txt
# 46 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=358 y1=22 x2=405 y2=37
# text: "2"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=358 y1=38 x2=390 y2=54
# text: "4"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=358 y1=54 x2=398 y2=70
# text: "6"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=358 y1=70 x2=398 y2=86
# text: "10"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=358 y1=86 x2=398 y2=102
# text: "16"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=358 y1=102 x2=398 y2=118
# text: "20"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=229 y1=13 x2=301 y2=29
# text: "Normal"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=229 y1=29 x2=309 y2=45
# text: "Show All"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=229 y1=45 x2=285 y2=61
# text: "Peek"
# item 18: CHECKBOX (0x05) enabled
# bounds: x1=232 y1=119 x2=343 y2=136
# text: "Friendly Units"
# item 19: TEXT (0x08) enabled
# bounds: x1=358 y1=6 x2=390 y2=22
# text: "Size"
# item 20: TEXT (0x88) disabled
# bounds: x1=127 y1=13 x2=198 y2=30
# text: "Air Routes"
# item 21: CUSTOM (0x00) enabled
# bounds: x1=126 y1=36 x2=198 y2=60
# data: ""
# item 22: CUSTOM (0x00) enabled
# bounds: x1=110 y1=194 x2=158 y2=210
# data: ""
# item 23: CUSTOM (0x00) enabled
# bounds: x1=166 y1=194 x2=214 y2=210
# data: ""
# item 24: CUSTOM (0x00) enabled
# bounds: x1=110 y1=234 x2=158 y2=250
# data: ""
# item 25: CUSTOM (0x00) enabled
# bounds: x1=166 y1=234 x2=214 y2=250
# data: ""
# item 26: CUSTOM (0x00) enabled
# bounds: x1=239 y1=190 x2=367 y2=206
# data: ""
# item 27: CUSTOM (0x00) enabled
# bounds: x1=263 y1=213 x2=391 y2=229
# data: ""
# item 28: CUSTOM (0x00) enabled
# bounds: x1=239 y1=234 x2=367 y2=250
# data: ""
# item 29: CUSTOM (0x00) enabled
# bounds: x1=150 y1=212 x2=170 y2=230
# data: ""
# item 30: CUSTOM (0x00) enabled
# bounds: x1=239 y1=212 x2=260 y2=231
# data: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=122 y1=175 x2=197 y2=191
# text: "Unit Labels"
# item 32: TEXT (0x88) disabled
# bounds: x1=265 y1=172 x2=340 y2=188
# text: "City Labels"
# item 33: CHECKBOX (0x05) enabled
# bounds: x1=233 y1=138 x2=339 y2=154
# text: "Enemy Units"
# item 34: TEXT (0x88) disabled
# bounds: x1=203 y1=103 x2=335 y2=120
# text: "Track Movement of"
# item 35: PICTURE (0xC0) disabled
# bounds: x1=222 y1=10 x2=313 y2=63
# PICT resource ID: 128
# item 36: PICTURE (0xC0) disabled
# bounds: x1=200 y1=100 x2=348 y2=159
# PICT resource ID: 128
# item 37: PICTURE (0xC0) disabled
# bounds: x1=100 y1=170 x2=226 y2=256
# PICT resource ID: 128
# item 38: PICTURE (0xC0) disabled
# bounds: x1=232 y1=170 x2=396 y2=256
# PICT resource ID: 128
# item 39: PICTURE (0xC0) disabled
# bounds: x1=350 y1=4 x2=404 y2=120
# PICT resource ID: 128
# item 40: PICTURE (0xC0) disabled
# bounds: x1=120 y1=11 x2=205 y2=68
# PICT resource ID: 128
# item 41: TEXT (0x88) disabled
# bounds: x1=110 y1=74 x2=240 y2=91
# text: "Combat Animation"
# item 42: RADIO_BUTTON (0x06) enabled
# bounds: x1=114 y1=88 x2=186 y2=106
# text: "None"
# item 43: RADIO_BUTTON (0x06) enabled
# bounds: x1=114 y1=103 x2=186 y2=121
# text: "Fast"
# item 44: RADIO_BUTTON (0x06) enabled
# bounds: x1=114 y1=118 x2=186 y2=136
# text: "Medium"
# item 45: RADIO_BUTTON (0x06) enabled
# bounds: x1=114 y1=133 x2=186 y2=151
# text: "Slow"
DITL_158.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=12 x2=474 y2=32
# text: "OK"
# item 1: CUSTOM (0x00) enabled
# bounds: x1=1 y1=40 x2=491 y2=286
# data: ""
# item 2: TEXT (0x08) enabled
# bounds: x1=3 y1=2 x2=305 y2=38
# text: ""
DITL_160.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=280 y1=16 x2=340 y2=36
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=0 y1=40 x2=96 y2=56
# text: "Undefined"
# item 2: BUTTON (0x04) enabled
# bounds: x1=104 y1=40 x2=200 y2=56
# text: "Undefined"
# item 3: BUTTON (0x04) enabled
# bounds: x1=0 y1=64 x2=96 y2=80
# text: "Undefined"
# item 4: BUTTON (0x04) enabled
# bounds: x1=104 y1=64 x2=200 y2=80
# text: "Undefined"
# item 5: BUTTON (0x04) enabled
# bounds: x1=0 y1=88 x2=96 y2=104
# text: "Undefined"
# item 6: BUTTON (0x04) enabled
# bounds: x1=104 y1=88 x2=200 y2=104
# text: "Undefined"
# item 7: BUTTON (0x04) enabled
# bounds: x1=0 y1=112 x2=96 y2=128
# text: "Undefined"
# item 8: BUTTON (0x04) enabled
# bounds: x1=104 y1=112 x2=200 y2=128
# text: "Undefined"
# item 9: BUTTON (0x04) enabled
# bounds: x1=0 y1=136 x2=96 y2=152
# text: "Undefined"
# item 10: BUTTON (0x04) enabled
# bounds: x1=104 y1=136 x2=200 y2=152
# text: "Undefined"
# item 11: BUTTON (0x04) enabled
# bounds: x1=0 y1=160 x2=96 y2=176
# text: "Undefined"
# item 12: BUTTON (0x04) enabled
# bounds: x1=104 y1=160 x2=200 y2=176
# text: "Undefined"
# item 13: BUTTON (0x04) enabled
# bounds: x1=0 y1=184 x2=96 y2=200
# text: "Undefined"
# item 14: BUTTON (0x04) enabled
# bounds: x1=104 y1=184 x2=200 y2=200
# text: "Undefined"
# item 15: BUTTON (0x04) enabled
# bounds: x1=0 y1=208 x2=96 y2=224
# text: "Undefined"
# item 16: BUTTON (0x04) enabled
# bounds: x1=104 y1=208 x2=200 y2=224
# text: "Undefined"
# item 17: TEXT (0x08) enabled
# bounds: x1=208 y1=64 x2=384 y2=216
# text: "Each button shows the complete and current set of rules defining one type of unit. \n\nThis display reflects any changes that have been made by editing the rules."
# item 18: TEXT (0x08) enabled
# bounds: x1=0 y1=16 x2=216 y2=32
# text: "Click on Unit Type to Describe"
DITL_161.txt
# 28 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=110 y1=60 x2=214 y2=76
# text: "Play for Real"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=110 y1=76 x2=229 y2=92
# text: "See Whole Map"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=110 y1=92 x2=230 y2=108
# text: "Peek At Enemy"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=267 y1=58 x2=339 y2=74
# text: "Neutral"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=347 y1=58 x2=367 y2=74
# text: ""
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=267 y1=74 x2=339 y2=90
# text: "Person"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=267 y1=90 x2=345 y2=106
# text: "Machine"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=347 y1=74 x2=367 y2=90
# text: ""
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=347 y1=90 x2=367 y2=106
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=235 y1=34 x2=299 y2=50
# text: "Player 1"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=339 y1=34 x2=395 y2=50
# text: "Player 2"
# item 13: TEXT (0x08) enabled
# bounds: x1=307 y1=34 x2=331 y2=50
# text: "vs"
# item 14: TEXT (0x08) enabled
# bounds: x1=255 y1=8 x2=383 y2=27
# text: "Game Parameters"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=110 y1=146 x2=214 y2=162
# text: "Known World"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=110 y1=130 x2=260 y2=146
# text: "Unexplored World"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=110 y1=110 x2=170 y2=130
# text: "Spies"
# item 18: BUTTON (0x04) enabled
# bounds: x1=270 y1=145 x2=328 y2=165
# text: "Rule Set"
# item 19: TEXT (0x88) disabled
# bounds: x1=270 y1=125 x2=345 y2=141
# text: ""
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 24: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 25: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 26: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
# item 27: CHECKBOX (0x05) enabled
# bounds: x1=110 y1=40 x2=200 y2=58
# text: "Appletalk"
DITL_163.txt
# 19 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=168 x2=260 y2=188
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=24 y1=168 x2=84 y2=188
# text: "Cancel"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=24 x2=88 y2=40
# text: "Attacked"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=40 x2=120 y2=56
# text: "Enemy Visible"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=56 x2=112 y2=72
# text: "Enemy Found"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=72 x2=136 y2=88
# text: "Enemy City Seen"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=88 x2=144 y2=104
# text: "Enemy City Found"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=104 x2=148 y2=121
# text: "Neutral City Seen"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=120 x2=152 y2=136
# text: "Neutral City Found"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=8 y1=136 x2=146 y2=154
# text: "Enemy Adjacent"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=24 x2=264 y2=40
# text: "Near Land"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=40 x2=280 y2=56
# text: "Near New Land"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=56 x2=264 y2=72
# text: "Near Sea"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=72 x2=280 y2=88
# text: "Near New Sea"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=88 x2=264 y2=104
# text: "Every 3 Days"
# item 15: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=104 x2=264 y2=120
# text: "Every 5 Days"
# item 16: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=120 x2=264 y2=136
# text: "Every 7 Days"
# item 17: CHECKBOX (0x05) enabled
# bounds: x1=160 y1=144 x2=240 y2=160
# text: "Activate"
# item 18: TEXT (0x08) enabled
# bounds: x1=8 y1=0 x2=248 y2=24
# text: ""
DITL_164.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=295 y1=6 x2=340 y2=26
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=166 y1=8 x2=235 y2=24
# text: "Segment"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=2 y1=34 x2=491 y2=304
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=0 y1=0 x2=160 y2=35
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=237 y1=6 x2=282 y2=26
# text: "1"
DITL_165.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=184 y1=72 x2=244 y2=92
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=48 y1=72 x2=108 y2=92
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=72 y1=32 x2=208 y2=56
# text: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=48 y1=8 x2=248 y2=24
# text: "Name for this scroll position"
DITL_166.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=115 y1=175 x2=286 y2=192
# text: "Master Sound On/Off"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=115 y1=145 x2=227 y2=161
# text: "Asynchronous"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=120 y1=30 x2=216 y2=46
# text: "Movement"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=120 y1=50 x2=216 y2=66
# text: "Combat"
# item 13: CHECKBOX (0x05) enabled
# bounds: x1=120 y1=70 x2=216 y2=86
# text: "Nukes"
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=120 y1=90 x2=216 y2=106
# text: "Other"
DITL_167.txt
# 33 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=117 y1=52 x2=224 y2=68
# CNTL resource ID: 152
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=277 y1=52 x2=384 y2=68
# CNTL resource ID: 152
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=117 y1=84 x2=224 y2=100
# CNTL resource ID: 153
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=277 y1=84 x2=384 y2=100
# CNTL resource ID: 153
# item 6: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=152 y1=135 x2=352 y2=151
# CNTL resource ID: 151
# item 7: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=152 y1=180 x2=352 y2=196
# CNTL resource ID: 150
# item 8: TEXT (0x88) disabled
# bounds: x1=227 y1=84 x2=274 y2=102
# text: "Armies"
# item 9: TEXT (0x88) disabled
# bounds: x1=220 y1=117 x2=296 y2=134
# text: "Free Turns"
# item 10: TEXT (0x88) disabled
# bounds: x1=229 y1=36 x2=273 y2=54
# text: "Initial"
# item 11: TEXT (0x88) disabled
# bounds: x1=117 y1=20 x2=181 y2=36
# text: "Ugly"
# item 12: TEXT (0x88) disabled
# bounds: x1=325 y1=20 x2=389 y2=36
# text: "Sinful"
# item 13: TEXT (0x08) enabled
# bounds: x1=203 y1=163 x2=307 y2=179
# text: "Combat Bonus"
# item 14: PICTURE (0xC0) disabled
# bounds: x1=232 y1=198 x2=284 y2=210
# PICT resource ID: 150
# item 15: PICTURE (0xC0) disabled
# bounds: x1=232 y1=154 x2=284 y2=166
# PICT resource ID: 150
# item 16: TEXT (0x88) disabled
# bounds: x1=232 y1=53 x2=273 y2=71
# text: "Cities"
# item 17: TEXT (0x08) enabled
# bounds: x1=95 y1=52 x2=116 y2=68
# text: ""
# item 18: TEXT (0x88) disabled
# bounds: x1=385 y1=52 x2=405 y2=68
# text: ""
# item 19: TEXT (0x08) enabled
# bounds: x1=95 y1=84 x2=116 y2=100
# text: ""
# item 20: TEXT (0x88) disabled
# bounds: x1=385 y1=84 x2=405 y2=100
# text: ""
# item 21: TEXT (0x08) enabled
# bounds: x1=130 y1=135 x2=151 y2=151
# text: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=353 y1=135 x2=375 y2=151
# text: ""
# item 23: TEXT (0x08) enabled
# bounds: x1=130 y1=180 x2=151 y2=196
# text: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=353 y1=180 x2=375 y2=196
# text: ""
# item 25: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 26: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 27: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 28: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 29: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 30: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 31: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
# item 32: BUTTON (0x04) enabled
# bounds: x1=225 y1=220 x2=283 y2=240
# text: "Zero"
DITL_168.txt
# 20 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=172 y1=46 x2=236 y2=70
# text: "Ocean"
# item 3: BUTTON (0x04) enabled
# bounds: x1=172 y1=78 x2=236 y2=102
# text: "Land"
# item 4: BUTTON (0x04) enabled
# bounds: x1=260 y1=46 x2=324 y2=70
# text: "Ugly"
# item 5: BUTTON (0x04) enabled
# bounds: x1=260 y1=78 x2=324 y2=102
# text: "Sinful"
# item 6: BUTTON (0x04) enabled
# bounds: x1=172 y1=110 x2=236 y2=134
# text: "Border"
# item 7: BUTTON (0x04) enabled
# bounds: x1=260 y1=142 x2=324 y2=166
# text: "Fade"
# item 8: BUTTON (0x04) enabled
# bounds: x1=260 y1=110 x2=324 y2=134
# text: "Fighting"
# item 9: BUTTON (0x04) enabled
# bounds: x1=172 y1=142 x2=236 y2=166
# text: "Lakes"
# item 10: TEXT (0x88) disabled
# bounds: x1=196 y1=22 x2=300 y2=38
# text: "Set Color For"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=199 y1=184 x2=295 y2=200
# text: "Use Color"
# item 12: BUTTON (0x04) enabled
# bounds: x1=199 y1=215 x2=327 y2=239
# text: "Choose Monitor…"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
DITL_169.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=314 y1=270 x2=374 y2=290
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=186 y1=270 x2=246 y2=290
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=420 y1=5 x2=436 y2=250
# CNTL resource ID: 154
# item 3: CUSTOM (0x00) enabled
# bounds: x1=5 y1=5 x2=415 y2=250
# data: ""
DITL_170.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=136 y1=184 x2=196 y2=204
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=24 y1=184 x2=84 y2=204
# text: "Quit"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=54 x2=66 y2=70
# text: "Here"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=75 x2=138 y2=91
# text: "Appletalk"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=96 x2=138 y2=112
# text: "Waiting for File"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=152 y1=50 x2=328 y2=74
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=8 x2=240 y2=32
# text: "Where is player ^0?"
# item 7: TEXT (0x88) disabled
# bounds: x1=72 y1=54 x2=144 y2=70
# text: "Password:"
DITL_171.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=16 y1=184 x2=76 y2=204
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=16 y1=152 x2=76 y2=172
# text: "Cancel"
DITL_172.txt
# 24 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=272 y1=200 x2=332 y2=220
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=272 y1=168 x2=332 y2=188
# text: "Cancel"
# item 2: TEXT (0x08) enabled
# bounds: x1=64 y1=8 x2=255 y2=25
# text: "Choose Monitor to use for:"
# item 3: TEXT (0x08) enabled
# bounds: x1=16 y1=48 x2=80 y2=72
# text: "The Map"
# item 4: TEXT (0x08) enabled
# bounds: x1=104 y1=32 x2=175 y2=67
# text: "Messages & Status"
# item 5: TEXT (0x08) enabled
# bounds: x1=192 y1=48 x2=248 y2=68
# text: "Dialogs"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=80 x2=76 y2=100
# text: "1"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=104 x2=76 y2=124
# text: "2"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=128 x2=76 y2=148
# text: "3"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=152 x2=76 y2=172
# text: "4"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=176 x2=76 y2=196
# text: "5"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=200 x2=76 y2=220
# text: "6"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=80 x2=164 y2=100
# text: "1"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=104 x2=164 y2=124
# text: "2"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=128 x2=160 y2=144
# text: "3"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=152 x2=164 y2=172
# text: "4"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=176 x2=164 y2=196
# text: "5"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=104 y1=200 x2=164 y2=220
# text: "6"
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=80 x2=252 y2=100
# text: "1"
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=104 x2=252 y2=124
# text: "2"
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=128 x2=252 y2=148
# text: "3"
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=152 x2=252 y2=172
# text: "4"
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=176 x2=252 y2=196
# text: "5"
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=192 y1=200 x2=252 y2=220
# text: "6"
DITL_174.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=183 y1=98 x2=243 y2=118
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=24 y1=98 x2=84 y2=118
# text: "Cancel"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=9 y1=17 x2=289 y2=33
# data: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=67 y1=50 x2=216 y2=74
# text: ""
DITL_175.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=340 y1=240 x2=406 y2=260
# text: "OK"
# item 1: CUSTOM (0x00) enabled
# bounds: x1=2 y1=2 x2=330 y2=270
# data: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=336 y1=88 x2=392 y2=104
# text: "Sort By"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=104 x2=432 y2=120
# text: "City Name"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=120 x2=429 y2=135
# text: "Production"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=136 x2=434 y2=152
# text: "Date Ready"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=336 y1=152 x2=400 y2=168
# text: "Sector"
# item 7: CUSTOM (0x00) enabled
# bounds: x1=350 y1=10 x2=420 y2=80
# data: ""
# item 8: BUTTON (0x04) enabled
# bounds: x1=339 y1=175 x2=406 y2=196
# text: "Summary"
# item 9: BUTTON (0x04) enabled
# bounds: x1=339 y1=202 x2=406 y2=223
# text: "Island"
DITL_176.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=379 y1=176 x2=439 y2=196
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=376 y1=112 x2=441 y2=133
# text: "City List"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=1 y1=1 x2=365 y2=292
# data: ""
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=370 y1=40 x2=424 y2=59
# text: "Units"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=370 y1=59 x2=444 y2=78
# text: "Supplies"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=370 y1=79 x2=426 y2=97
# text: "Value"
DITL_177.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=302 y1=116 x2=360 y2=136
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=198 y1=118 x2=256 y2=138
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=13 y1=13 x2=122 y2=32
# text: ""
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=10 y1=40 x2=142 y2=59
# text: "Track Movement"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=10 y1=60 x2=190 y2=80
# text: "Track Enemy Movement"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=10 y1=80 x2=179 y2=98
# text: "Track Unit"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=10 y1=100 x2=116 y2=118
# text: "Never Scroll"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=10 y1=120 x2=116 y2=138
# text: "Color"
# item 8: PICTURE (0x40) enabled
# bounds: x1=197 y1=7 x2=235 y2=45
# PICT resource ID: 129
# item 9: PICTURE (0x40) enabled
# bounds: x1=247 y1=7 x2=285 y2=45
# PICT resource ID: 132
# item 10: PICTURE (0x40) enabled
# bounds: x1=297 y1=7 x2=335 y2=45
# PICT resource ID: 130
# item 11: PICTURE (0x40) enabled
# bounds: x1=347 y1=7 x2=385 y2=45
# PICT resource ID: 131
DITL_178.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=179 y1=229 x2=237 y2=249
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=66 y1=231 x2=124 y2=251
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=21 y1=35 x2=364 y2=57
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=21 y1=65 x2=364 y2=87
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=21 y1=95 x2=364 y2=117
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=21 y1=125 x2=364 y2=147
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=173 y1=156 x2=364 y2=176
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=173 y1=186 x2=364 y2=206
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=18 y1=10 x2=230 y2=25
# text: "Enter your name and address:"
# item 9: TEXT (0x88) disabled
# bounds: x1=19 y1=161 x2=158 y2=178
# text: "Telephone (Optional):"
# item 10: TEXT (0x88) disabled
# bounds: x1=15 y1=178 x2=165 y2=194
# text: "Best time/day to call:"
DITL_179.txt
# 14 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=220 x2=78 y2=240
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=180 x2=78 y2=200
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=10 x2=86 y2=28
# text: "General"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=30 x2=86 y2=48
# text: "Display"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=50 x2=86 y2=68
# text: "Sound"
# item 5: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=70 x2=86 y2=88
# text: "Color"
# item 6: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=90 x2=86 y2=108
# text: "Map"
# item 7: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=110 x2=86 y2=128
# text: "Game"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=130 x2=86 y2=148
# text: "Fairness"
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=200 y1=17 x2=250 y2=32
# text: ""
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=200 y1=74 x2=250 y2=89
# text: "5"
# item 11: TEXT (0x08) enabled
# bounds: x1=120 y1=15 x2=193 y2=33
# text: "Save Every"
# item 12: TEXT (0x88) disabled
# bounds: x1=254 y1=16 x2=366 y2=32
# text: "Turns (after 35)"
# item 13: TEXT (0x88) disabled
# bounds: x1=158 y1=50 x2=293 y2=69
# text: "Idle After (minutes)"
DITL_180.txt
# 27 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=240 x2=278 y2=260
# text: "Compute"
# item 1: TEXT (0x88) disabled
# bounds: x1=60 y1=20 x2=154 y2=36
# text: ""
# item 2: TEXT (0x88) disabled
# bounds: x1=160 y1=20 x2=188 y2=36
# text: "Vs."
# item 3: TEXT (0x88) disabled
# bounds: x1=190 y1=20 x2=287 y2=37
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=90 y1=50 x2=149 y2=67
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=190 y1=50 x2=249 y2=67
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=10 y1=50 x2=73 y2=68
# text: "Strength"
# item 7: TEXT (0x88) disabled
# bounds: x1=100 y1=110 x2=152 y2=126
# text: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=200 y1=110 x2=252 y2=126
# text: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=30 y1=110 x2=66 y2=126
# text: "Lost"
# item 10: TEXT (0x88) disabled
# bounds: x1=100 y1=140 x2=152 y2=156
# text: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=200 y1=140 x2=252 y2=156
# text: ""
# item 12: TEXT (0x88) disabled
# bounds: x1=10 y1=140 x2=64 y2=156
# text: "HP Loss"
# item 13: TEXT (0x88) disabled
# bounds: x1=160 y1=110 x2=178 y2=128
# text: "%"
# item 14: TEXT (0x88) disabled
# bounds: x1=260 y1=110 x2=278 y2=128
# text: "%"
# item 15: BUTTON (0x04) enabled
# bounds: x1=20 y1=240 x2=78 y2=260
# text: "Done"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=170 x2=90 y2=187
# text: "Ugly"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=10 y1=190 x2=90 y2=207
# text: "Sinful"
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=100 y1=170 x2=154 y2=188
# text: "Land"
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=100 y1=190 x2=154 y2=208
# text: "Sea"
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=100 y1=210 x2=154 y2=228
# text: "City"
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=200 y1=170 x2=254 y2=188
# text: "Land"
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=200 y1=190 x2=254 y2=208
# text: "Sea"
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=200 y1=210 x2=254 y2=228
# text: "City"
# item 24: TEXT (0x88) disabled
# bounds: x1=30 y1=80 x2=77 y2=96
# text: "Net HP"
# item 25: TEXT (0x88) disabled
# bounds: x1=100 y1=80 x2=152 y2=96
# text: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=200 y1=80 x2=252 y2=96
# text: ""
DITL_181.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=154 y1=119 x2=212 y2=139
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=25 y1=121 x2=83 y2=141
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=90 y1=11 x2=269 y2=30
# CNTL resource ID: 155
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=145 y1=49 x2=268 y2=67
# text: "Other Units Too"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=145 y1=70 x2=300 y2=89
# text: "Set City Destination"
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=80 y1=88 x2=125 y2=106
# text: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=3 y1=89 x2=72 y2=106
# text: "Repeat"
# item 7: CUSTOM (0x00) enabled
# bounds: x1=7 y1=7 x2=77 y2=77
# data: ""
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=145 y1=90 x2=296 y2=108
# text: "Sleep at Destination"
DITL_182.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=414 y1=10 x2=474 y2=30
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=330 y1=10 x2=388 y2=30
# text: "Cancel"
# item 2: CUSTOM (0x00) enabled
# bounds: x1=1 y1=40 x2=491 y2=286
# data: ""
# item 3: TEXT (0x08) enabled
# bounds: x1=3 y1=2 x2=305 y2=38
# text: ""
DITL_183.txt
# 14 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=400 y1=240 x2=466 y2=260
# text: "OK"
# item 1: CUSTOM (0x00) enabled
# bounds: x1=5 y1=5 x2=320 y2=268
# data: ""
# item 2: CUSTOM (0x00) enabled
# bounds: x1=368 y1=8 x2=438 y2=78
# data: ""
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=330 y1=100 x2=400 y2=118
# text: "Friendly"
# item 4: CHECKBOX (0x05) enabled
# bounds: x1=330 y1=120 x2=400 y2=138
# text: "Enemy"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=330 y1=140 x2=400 y2=158
# text: "Air"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=330 y1=160 x2=400 y2=178
# text: "Land"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=330 y1=180 x2=400 y2=198
# text: "Sea"
# item 8: CHECKBOX (0x05) enabled
# bounds: x1=410 y1=100 x2=480 y2=118
# text: "Asleep"
# item 9: CHECKBOX (0x05) enabled
# bounds: x1=410 y1=120 x2=480 y2=138
# text: "Awake"
# item 10: CHECKBOX (0x05) enabled
# bounds: x1=410 y1=140 x2=480 y2=158
# text: "Loading"
# item 11: CHECKBOX (0x05) enabled
# bounds: x1=410 y1=160 x2=480 y2=178
# text: "Other"
# item 12: CHECKBOX (0x05) enabled
# bounds: x1=410 y1=180 x2=480 y2=198
# text: "Any"
# item 13: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=330 y1=205 x2=495 y2=225
# CNTL resource ID: 156
DITL_184.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=160 y1=110 x2=218 y2=130
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=110 x2=78 y2=130
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=50 y1=30 x2=156 y2=48
# text: "Ugly"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=50 y1=50 x2=156 y2=68
# text: "Sinful"
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=90 y1=80 x2=210 y2=97
# text: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=80 x2=82 y2=96
# text: "Password:"
# item 6: TEXT (0x88) disabled
# bounds: x1=40 y1=10 x2=211 y2=29
# text: "Who are you?"
DITL_200.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=48 x2=260 y2=68
# text: "Save"
# item 1: BUTTON (0x04) enabled
# bounds: x1=104 y1=48 x2=164 y2=68
# text: "Cancel"
# item 2: BUTTON (0x04) enabled
# bounds: x1=8 y1=48 x2=68 y2=68
# text: "Discard"
# item 3: TEXT (0x88) disabled
# bounds: x1=64 y1=8 x2=264 y2=32
# text: "Save game before closing?"
DITL_201.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=16 y1=120 x2=76 y2=140
# text: "Accept"
# item 1: BUTTON (0x04) enabled
# bounds: x1=152 y1=120 x2=212 y2=140
# text: "Refuse"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=226 y2=106
# text: "^0^1"
DITL_202.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=6 y1=87 x2=66 y2=107
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=74 y1=3 x2=272 y2=78
# text: "^0"
DITL_203.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=7 y1=90 x2=67 y2=110
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=8 y1=62 x2=68 y2=82
# text: "Quit"
# item 2: TEXT (0x88) disabled
# bounds: x1=74 y1=7 x2=234 y2=92
# text: "^0^1^2^3"
DITL_204.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=116 y1=60 x2=174 y2=80
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=31 y1=60 x2=89 y2=80
# text: "No"
# item 2: TEXT (0x88) disabled
# bounds: x1=88 y1=16 x2=184 y2=37
# text: "Are You Sure?"
DITL_205.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=176 y1=106 x2=234 y2=126
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=54 y1=106 x2=112 y2=126
# text: "Cancel"
# item 2: TEXT (0x88) disabled
# bounds: x1=78 y1=11 x2=253 y2=92
# text: "No response within the expected time period. The network may be dead. ^0\n\nKeep waiting?"
DITL_206.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=270 y1=130 x2=328 y2=150
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=90 y1=20 x2=360 y2=120
# text: "The network is unavailable. You must be running system 7 or greater. Be sure that Appletalk is enabled in the Chooser and that program linking is enabled in the Sharing Setup control panel."
DITL_258.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=64 y1=32 x2=160 y2=56
# text: "Order Form"
# item 1: BUTTON (0x04) enabled
# bounds: x1=120 y1=64 x2=216 y2=88
# text: "Upgrade Form"
# item 2: BUTTON (0x04) enabled
# bounds: x1=176 y1=96 x2=272 y2=120
# text: "Bug Report"
# item 3: TEXT (0x88) disabled
# bounds: x1=152 y1=8 x2=336 y2=24
# text: "Which form do you want?"
# item 4: BUTTON (0x04) enabled
# bounds: x1=264 y1=40 x2=324 y2=60
# text: "Cancel"
# item 5: BUTTON (0x04) enabled
# bounds: x1=232 y1=128 x2=328 y2=152
# text: "Foreign Info"
# item 6: ICON (0xA0) disabled
# bounds: x1=40 y1=120 x2=72 y2=152
# ICON resource ID: 5001
DITL_259.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=14 y1=62 x2=74 y2=82
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=97 y1=10 x2=334 y2=48
# text: "That feature is not available in the demo version."
DITL_260.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=163 y1=212 x2=223 y2=232
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=286 y2=101
# text: "All checks must be drawn on a U.S. bank. International postal money orders and travellers checks are OK.\n"
# item 2: TEXT (0x88) disabled
# bounds: x1=9 y1=110 x2=286 y2=197
# text: "Overseas orders will be sent via surface mail at no extra charge. (Four to six weeks delivery.)\n\nPlease add $5.00 for overseas air mail."
DITL_261.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=6 y1=87 x2=66 y2=107
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=200 y1=87 x2=258 y2=107
# text: "Quit"
# item 2: TEXT (0x88) disabled
# bounds: x1=74 y1=3 x2=272 y2=78
# text: "^0"
DITL_262.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=160 y1=170 x2=218 y2=190
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=10 x2=229 y2=161
# text: "The \"Appletalk\" check box is only needed to test in machine vs. machine mode.\n\nIf you select person vs. person then you should leave this option unchecked."
# text: "Empire Master‚Ñ¢ is a computer war game for the Macintosh. It is DemoWare, which means you may use the demo version but must buy the unrestricted version."
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=96 x2=272 y2=160
# text: "The basic idea is to conquer the entire world with your forces. You can build land air and sea units in your cities and use these units to conquer more cities."
# item 4: TEXT (0x88) disabled
# bounds: x1=8 y1=168 x2=200 y2=240
# text: "However, each unit has special limitations, and the machine has its own forces to oppose you."
DITL_302.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=256 y1=216 x2=316 y2=236
# text: "Stop"
# item 1: BUTTON (0x04) enabled
# bounds: x1=56 y1=96 x2=187 y2=117
# text: "View Current Rules"
# item 2: BUTTON (0x04) enabled
# bounds: x1=256 y1=184 x2=316 y2=204
# text: "Previous"
# item 3: BUTTON (0x04) enabled
# bounds: x1=8 y1=224 x2=68 y2=244
# text: "Land"
# item 4: BUTTON (0x04) enabled
# bounds: x1=80 y1=224 x2=140 y2=244
# text: "Cities"
# item 5: BUTTON (0x04) enabled
# bounds: x1=152 y1=224 x2=212 y2=244
# text: "Water"
# item 6: TEXT (0x88) disabled
# bounds: x1=0 y1=184 x2=246 y2=221
# text: "However, the world is always composed of land, cities and water."
# item 7: TEXT (0x88) disabled
# bounds: x1=1 y1=121 x2=273 y2=177
# text: "You also can set some of the parameters which control the way the world is generated."
# item 8: TEXT (0x88) disabled
# bounds: x1=0 y1=8 x2=297 y2=91
# text: "The actual types of units can be changed using a separate editing program. Some of the rules and parts of the machine strategy can also be changed. Consequently some of this information might not apply to you."
DITL_303.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=160 y1=176 x2=220 y2=196
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=80 y1=176 x2=140 y2=196
# text: "Back"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=16 x2=224 y2=64
# text: "White squares are land. Sea units cannot move onto land squares. "
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=72 x2=224 y2=152
# text: "You must move land units from one island to another using transports. "
DITL_304.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=152 y1=168 x2=212 y2=188
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=72 y1=168 x2=132 y2=188
# text: "Back"
# item 2: TEXT (0x88) disabled
# bounds: x1=0 y1=8 x2=232 y2=56
# text: "Cities produce units. Double click on a city to set its production (if you own it!)"
# item 3: TEXT (0x88) disabled
# bounds: x1=0 y1=64 x2=232 y2=112
# text: "Air units can land and refuel in cities and damaged sea units are repaired in cities (1 hp per day)."
# item 4: TEXT (0x88) disabled
# bounds: x1=0 y1=120 x2=232 y2=160
# text: "Initially all cities are neutral except yours and the machine\'s."
DITL_305.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=210 y1=224 x2=270 y2=244
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=119 y1=225 x2=179 y2=245
# text: "Back"
# item 2: TEXT (0x88) disabled
# bounds: x1=0 y1=7 x2=286 y2=44
# text: "Sea and Air units can move over water, but land units cannot."
# item 3: TEXT (0x88) disabled
# bounds: x1=1 y1=48 x2=289 y2=136
# text: "There are two types of water, lakes and seas. On the map seas have \"waves\" but lakes don\'t. A sea is any body of water touching more than one island. A lake touches only one island. "
# item 4: TEXT (0x88) disabled
# bounds: x1=2 y1=147 x2=285 y2=199
# text: "You can build sea units in a lake port and move them into the lake, but those units will be stuck there."
DITL_306.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=187 y1=215 x2=247 y2=235
# text: "Got It"
# item 1: TEXT (0x88) disabled
# bounds: x1=4 y1=22 x2=278 y2=46
# text: "To become a registered user send $25 to:"
# text: "I will send you documentation (40 pages) and a disk with the latest version of the program."
DITL_350.txt
# 2 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=44 y1=8 x2=223 y2=51
# text: "Selecting Rule Set ^3"
# item 1: ICON (0xA0) disabled
# bounds: x1=11 y1=10 x2=43 y2=42
# ICON resource ID: 5000
DITL_351.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=266 y1=74 x2=324 y2=94
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=129 y1=40 x2=322 y2=60
# text: ""
# item 2: ICON (0xA0) disabled
# bounds: x1=45 y1=34 x2=77 y2=66
# ICON resource ID: 128
# item 3: TEXT (0x88) disabled
# bounds: x1=68 y1=8 x2=336 y2=32
# text: "What is your favorite computer game?"
# item 4: TEXT (0x88) disabled
# bounds: x1=10 y1=73 x2=108 y2=91
# text: "Empire Master"
DITL_500.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=160 y1=70 x2=218 y2=90
# text: "Yes"
# item 1: BUTTON (0x04) enabled
# bounds: x1=90 y1=70 x2=148 y2=90
# text: "Skip"
# item 2: BUTTON (0x04) enabled
# bounds: x1=20 y1=70 x2=78 y2=90
# text: "Stop"
# item 3: TEXT (0x88) disabled
# bounds: x1=33 y1=9 x2=226 y2=62
# text: "Check for next error group? ^0"
DITL_501.txt
# 1 entries
# item 0: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=140 y1=200 x2=390 y2=220
# CNTL resource ID: 157
DITL_502.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=180 y1=75 x2=238 y2=95
# text: "B/W"
# item 1: TEXT (0x88) disabled
# bounds: x1=70 y1=5 x2=247 y2=66
# text: "Sorry, color in the demo is only shown until turn 50."
DITL_6161.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=215 x2=68 y2=235
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=70 y1=5 x2=328 y2=56
# text: "Please enter your name, address and key to install Empire Master on this machine."
# item 2: TEXT (0x88) disabled
# bounds: x1=0 y1=65 x2=329 y2=152
# text: "An installed version of Empire Master will expire after: <30 Days>. If you start up after that period you will have to enter this information again. Your key will have to be re-entered but will remain valid indefinitely."
# text: "This software is not to be copied or distributed without permision of Christopher Eliot.\n\nThere is a separate demo version of Empire Master that may be distributed freely. This is not the demo version."